Choice Mirage
My first game, and my first submission for a Jam.
The theme was grayscale, but for the first time I didn't give it to much thought and I went for something that actually doesn't have a mechanic regarding a grayscale. Instead there is a moment of realization of the inevitable, and I use the grayscale to try give that sensation. Is not much, but for the first time, my primary objective was to check if I was able to make a proper game.
And I'm happy with what I got!
-----
- Sprites from -
Pixel Adventure - by Pixel Frog
Brackeys' Platformer Bundle - by Brackeys
- Music from -
16-Bit Starter Pack - by Bert Cole - (bitbybitsound.com)
- SFX from -
Sound FX Pack 1 - by edwardcufaude
Survival Effects - Survival 1- by Darkworld Audio
-----
Here is the game project's source code, in the hope that it can help someone in some way.
Status | Released |
Platforms | HTML5 |
Rating | Rated 5.0 out of 5 stars (1 total ratings) |
Author | Gurk |
Genre | Platformer |
Made with | Godot |
Tags | 2D, Singleplayer |
Development log
- Source code84 days ago
- New jumping improvementsJul 04, 2024
Comments
Log in with itch.io to leave a comment.
Awesome!
Very cool, I like the story.
I feel like I was thrown back into the old days of nintendo with gimmicky gameplay and twists. I love the idea of controlling two characters at once and also love the open interpretation of what's happening.
I say these two characters are soul-bound in the mirror worlds. The blue guys can't climb unless there's another who entered in the real world. The pile of dead bodies also means that this is a repeated cycle. I'm going to assume that the blue bottle is a type of elixir of life or something that is either good or disastrous if obtained. If this is a repeated cycle, the first blue guy we control suffered the same fate as previous, but remains blinded by greed. It's those thoughts of "if I can't have it, then no one can," thus preventing the guy in the real world from getting this "drink" and pulling him into the mirror world after killing itself. When the guy from the real world was dragged and saw the mountain of bodies, it made a conscious decision to let the new guy get the bottle at the end.
Though, why did everything turned gray at the end? It could mean, both characters were pessimistic. The new guy had apprehension but was surprised he can jump while the old guy probably knows he'll be stuck in the mirror world forever. That's my interpretation.
Looking forward to the next project you'll make.
Very beautiful interpretation!
Thank you very much for playing!
Nice game. I like the concept. But i couldn't figure out what to do in dead knights' bodies segment. My character just passes through platforms :(
If you keep moving around, you will trigger the next part of the game!
Maybe I should have made that part more time dependent than a "touch this" point?
This is a really nice game, with a steep difficulty curve! Good job, this could definitely go places.
Interesting idea to control two characters at once. Nice touch with the mountain of (presumably dead) knights. Many questions arise about the ongoing events, apparently everyone should interpret them in their own way. And the main question is: What is this magical blue bottle that couldn't be collected? 🙂 Also, very good and fitting musical accompaniment. Great work!
I would love to hear everyone's interpretation of what they think is happening in this tower.
Thank you very much for playing!